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Revision 13 as of 2022-06-29 09:19:50
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Revision 14 as of 2022-06-29 10:00:59
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Deletions are marked like this. Additions are marked like this.
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 * The `/usr/lib/x86_64-linux-gnu/libGL*.so` OpenGL libraries are symbolic links to the hardware-specific libraries. There is a mechanism in the starup process of each client workstation which detects the accurate OpenGL library based on the information about the graphics card and the kernel driver. The CUDA runtime libraries are found in the same directory.  * The `/usr/lib/x86_64-linux-gnu/libGL*.so` OpenGL libraries are symbolic links to the hardware-specific libraries. There is a mechanism in the startup process of each client workstation which detects the accurate OpenGL library based on the information about the graphics card and the kernel driver. The CUDA runtime libraries are found in the same directory.
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 * The OpenGL headers are found under `/usr/include/GL`. For NVidia programming, a CUDA toolkit that should work with the installed NVidia graphics card is installed (CUDA headers in `/usr/include`).  * The OpenGL headers are found under `/usr/include/GL`. For NVidia programming, a CUDA toolkit matching the installed NVidia graphics card is installed (CUDA headers in `/usr/include`).
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 * No special `CFLAGS`,`CXXFLAGS` and `LDFLAGS` must be set. The required headers and libraries are all found under the standard system paths. If you use an own OpenGL/ CUDA toolkit, e.g. installed in your home, make sure it is compatible with the graphics driver/ hardware installed on the system. Note: if you don't have brand new hardware in your computer, the most current CUDA release most probably won't work with it - use an older relase or ask ISG.EE if you are in doubt about the right version.  * Make sure no special `CFLAGS`,`CXXFLAGS` and `LDFLAGS` are set. The required headers and libraries are all found under the standard system paths. If you use your own OpenGL/ CUDA toolkit, e.g. installed in your home, make sure it is compatible with the graphics driver/ hardware installed on the system. Note: if you don't have brand new hardware in your computer, the most current CUDA release most probably won't work with it - use an older relase or ask ISG.EE if you are in doubt about the right version.
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   Assume you have installed the toolkit under `/home/$USER/toolkit`, then set the mentioned environment variables in your Debian shell (`bash`, `tcsh`, ...) as follows, before you start compiling/ linking:    Assuming you installed the toolkit under `/home/$USER/toolkit` you set the mentioned environment variables in your Debian shell (`bash`, `tcsh`, ...) as follows, before you start compiling/ linking:
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=== Reccomendation === === Recomendation ===

OpenGL

Compiling OpenGL/ NVidia CUDA-based applications on Debian Linux

The Debian platform managed by ISG.EE uses the following directory layout for the OpenGL libraries and headers:

Libraries

  • The /usr/lib/x86_64-linux-gnu/libGL*.so OpenGL libraries are symbolic links to the hardware-specific libraries. There is a mechanism in the startup process of each client workstation which detects the accurate OpenGL library based on the information about the graphics card and the kernel driver. The CUDA runtime libraries are found in the same directory.

Header Files

  • The OpenGL headers are found under /usr/include/GL. For NVidia programming, a CUDA toolkit matching the installed NVidia graphics card is installed (CUDA headers in /usr/include).

Compiling sources and linking against NVidia libraries

  • Make sure no special CFLAGS,CXXFLAGS and LDFLAGS are set. The required headers and libraries are all found under the standard system paths. If you use your own OpenGL/ CUDA toolkit, e.g. installed in your home, make sure it is compatible with the graphics driver/ hardware installed on the system. Note: if you don't have brand new hardware in your computer, the most current CUDA release most probably won't work with it - use an older relase or ask ISG.EE if you are in doubt about the right version.

  • Then set CFLAGS (for C-compiler), CXXFLAGS (for C++ compiler) and LDFLAGS (linker flags) as follows:

    • Assuming you installed the toolkit under /home/$USER/toolkit you set the mentioned environment variables in your Debian shell (bash, tcsh, ...) as follows, before you start compiling/ linking:

      export CFLAGS="-I/home/$USER/toolkit/include"
      export CXXFLAGS="$CFLAGS"
      export LDFLAGS="-L/home/$USER/toolkit/lib -Wl,-rpath,/home/$USER/toolkit/lib"

      $USER must of course be replaced with your ETH (login-)username.

Recomendation

That said we encourage the use of CUDA Toolkit within Conda environments. More details can be found in the Working with GPU or CPU in data sciences and Conda subpages of this wiki.


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Programming/Libraries/OpenGL (last edited 2023-10-16 13:36:41 by alders)